Here’s the Arduino code for the keyboard project we did with Alex Katz at the Build Hack Make summer camp.

#include "notes.h"

const int BUTTON_PIN = 2;
const int SPEAKER_PIN = 11;

void setup() {
  Serial.begin(9600);
  // Initialize the speaker pin
  pinMode(SPEAKER_PIN, OUTPUT);
  // Initialize the button pin. Using the INPUT_PULLUP mode means that the baseline value is HIGH, 
  // and when the button is pressed the value is LOW. This mode allows us to skip adding pull up or 
  // pull down resistors externally.
  pinMode(BUTTON_PIN, INPUT_PULLUP);
}

void loop() {

  //Serial.println(digitalRead(BUTTON_PIN));
  //delay(1000);
    
  // Check whether the button is pressed. If the value is LOW it means the button is being pressed.
  if (digitalRead(BUTTON_PIN) == LOW)
  {
    // Play a note on the speaker.
    tone(SPEAKER_PIN, NOTE_C4);
  }
  else
  {
    // Stop playing the note on the speaker.
    noTone(SPEAKER_PIN);
  }
}
#include "notes.h"

const int NUM_BUTTONS = 6;
const int BUTTON_NOTES[NUM_BUTTONS] = {NOTE_C4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_G4, NOTE_A4};
const int BUTTON_PINS[NUM_BUTTONS] =  {2, 3, 4, 5, 6, 7};
const int SPEAKER_PIN = 11;

void setup() {
  // Initialize the pin we're going to use for the speaker.
  pinMode(SPEAKER_PIN, OUTPUT);
  // Initialize each of the pins we're going to use for the buttons. Using the INPUT_PULLUP mode 
  // means that the baseline value is HIGH, and when the button is pressed the value is LOW. This
  // mode allows us to skip adding pull up or pull down resistors externally.
  for (int i = 0; i < NUM_BUTTONS; ++i) {
    pinMode(BUTTON_PINS[i], INPUT_PULLUP);
  }
}

void loop() {
  // This variable tracks which button is being actively pressed down. It has a static lifetime, 
  // meaning its value persists across invocations of loop().
  static int activeButtonIdx = -1;
  // This variable tracks whether a button is currently being pressed, we use it to know whether
  // we should reset activeButtonIdx.
  bool buttonPressed = false;
  
  // Iterate through the array of buttons. If we find a button that is being pressed, handle it 
  // accordingly. The way this is written gives precedence to the button with the lower index in
  // the array. Meaning if buttons 0 and 1 are being pressed down simultaneously, we will play 
  // button 0's tone.
  for (int i = 0; i < NUM_BUTTONS; ++i) {
    // Check if this button is currently being pressed.
    if (digitalRead(BUTTON_PINS[i]) == LOW) {
      // Check if this is a new button press.
      if (activeButtonIdx != i) {
        // Stop currently playing tone (if there is one).
        if (activeButtonIdx >= 0) {
          noTone(SPEAKER_PIN);
        }
        // Play the new tone and set activeButtonIdx.
        tone(SPEAKER_PIN, BUTTON_NOTES[i]);
        activeButtonIdx = i;
      }
      // If we've detected a button being pressed, we want to bail out of the loop regardless of 
      // whether it is a new button press. This is what gives "priority" to buttons with lower
      // indices.
      buttonPressed = true;
      break;
    }
  }

  // If we haven't detected any of our buttons being actively pressed down, we should stop playing
  // a tone and reset activeButtonIdx.
  if (!buttonPressed && activeButtonIdx >= 0) {
    noTone(SPEAKER_PIN);
    activeButtonIdx = -1;
  }
}

Notes.h paste this into into a textedit file and add it to the Arduino sketch by going to sketch-> add file:

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978